﻿using System.Collections.Generic;
using XLua;
#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif

namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;

    public class UnityEngineParticleSystemWrap
    {
        public static void __Register(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            System.Type type = typeof(UnityEngine.ParticleSystem);
            Utils.BeginObjectRegister(type, L, translator, 0, 19, 32, 3);

            Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetParticles", _m_SetParticles);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetParticles", _m_GetParticles);
            Utils.RegisterFunc(
                L,
                Utils.METHOD_IDX,
                "SetCustomParticleData",
                _m_SetCustomParticleData
            );
            Utils.RegisterFunc(
                L,
                Utils.METHOD_IDX,
                "GetCustomParticleData",
                _m_GetCustomParticleData
            );
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPlaybackState", _m_GetPlaybackState);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPlaybackState", _m_SetPlaybackState);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTrails", _m_GetTrails);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetTrails", _m_SetTrails);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "Simulate", _m_Simulate);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "Play", _m_Play);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "Pause", _m_Pause);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "Stop", _m_Stop);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "Clear", _m_Clear);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsAlive", _m_IsAlive);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "Emit", _m_Emit);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "TriggerSubEmitter", _m_TriggerSubEmitter);
            Utils.RegisterFunc(
                L,
                Utils.METHOD_IDX,
                "AllocateAxisOfRotationAttribute",
                _m_AllocateAxisOfRotationAttribute
            );
            Utils.RegisterFunc(
                L,
                Utils.METHOD_IDX,
                "AllocateMeshIndexAttribute",
                _m_AllocateMeshIndexAttribute
            );
            Utils.RegisterFunc(
                L,
                Utils.METHOD_IDX,
                "AllocateCustomDataAttribute",
                _m_AllocateCustomDataAttribute
            );

            Utils.RegisterFunc(L, Utils.GETTER_IDX, "isPlaying", _g_get_isPlaying);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "isEmitting", _g_get_isEmitting);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "isStopped", _g_get_isStopped);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "isPaused", _g_get_isPaused);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "particleCount", _g_get_particleCount);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "time", _g_get_time);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "randomSeed", _g_get_randomSeed);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "useAutoRandomSeed", _g_get_useAutoRandomSeed);
            Utils.RegisterFunc(
                L,
                Utils.GETTER_IDX,
                "proceduralSimulationSupported",
                _g_get_proceduralSimulationSupported
            );
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "main", _g_get_main);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "emission", _g_get_emission);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "shape", _g_get_shape);
            Utils.RegisterFunc(
                L,
                Utils.GETTER_IDX,
                "velocityOverLifetime",
                _g_get_velocityOverLifetime
            );
            Utils.RegisterFunc(
                L,
                Utils.GETTER_IDX,
                "limitVelocityOverLifetime",
                _g_get_limitVelocityOverLifetime
            );
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "inheritVelocity", _g_get_inheritVelocity);
            Utils.RegisterFunc(
                L,
                Utils.GETTER_IDX,
                "lifetimeByEmitterSpeed",
                _g_get_lifetimeByEmitterSpeed
            );
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "forceOverLifetime", _g_get_forceOverLifetime);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "colorOverLifetime", _g_get_colorOverLifetime);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "colorBySpeed", _g_get_colorBySpeed);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "sizeOverLifetime", _g_get_sizeOverLifetime);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "sizeBySpeed", _g_get_sizeBySpeed);
            Utils.RegisterFunc(
                L,
                Utils.GETTER_IDX,
                "rotationOverLifetime",
                _g_get_rotationOverLifetime
            );
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "rotationBySpeed", _g_get_rotationBySpeed);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "externalForces", _g_get_externalForces);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "noise", _g_get_noise);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "collision", _g_get_collision);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "trigger", _g_get_trigger);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "subEmitters", _g_get_subEmitters);
            Utils.RegisterFunc(
                L,
                Utils.GETTER_IDX,
                "textureSheetAnimation",
                _g_get_textureSheetAnimation
            );
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "lights", _g_get_lights);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "trails", _g_get_trails);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "customData", _g_get_customData);

            Utils.RegisterFunc(L, Utils.SETTER_IDX, "time", _s_set_time);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "randomSeed", _s_set_randomSeed);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "useAutoRandomSeed", _s_set_useAutoRandomSeed);

            Utils.EndObjectRegister(type, L, translator, null, null, null, null, null);

            Utils.BeginClassRegister(type, L, __CreateInstance, 3, 0, 0);
            Utils.RegisterFunc(
                L,
                Utils.CLS_IDX,
                "ResetPreMappedBufferMemory",
                _m_ResetPreMappedBufferMemory_xlua_st_
            );
            Utils.RegisterFunc(
                L,
                Utils.CLS_IDX,
                "SetMaximumPreMappedBufferCounts",
                _m_SetMaximumPreMappedBufferCounts_xlua_st_
            );

            Utils.EndClassRegister(type, L, translator);
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    var gen_ret = new UnityEngine.ParticleSystem();
                    translator.Push(L, gen_ret);

                    return 1;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(
                L,
                "invalid arguments to UnityEngine.ParticleSystem constructor!"
            );
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SetParticles(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);

                int gen_param_count = LuaAPI.lua_gettop(L);

                if (
                    gen_param_count == 2
                    && translator.Assignable<UnityEngine.ParticleSystem.Particle[]>(L, 2)
                )
                {
                    UnityEngine.ParticleSystem.Particle[] _particles =
                        (UnityEngine.ParticleSystem.Particle[])
                            translator.GetObject(
                                L,
                                2,
                                typeof(UnityEngine.ParticleSystem.Particle[])
                            );

                    gen_to_be_invoked.SetParticles(_particles);

                    return 1;
                }
                if (
                    gen_param_count == 2
                    && translator.Assignable<Unity.Collections.NativeArray<UnityEngine.ParticleSystem.Particle>>(
                        L,
                        2
                    )
                )
                {
                    Unity.Collections.NativeArray<UnityEngine.ParticleSystem.Particle> _particles;
                    translator.Get(L, 2, out _particles);

                    gen_to_be_invoked.SetParticles(_particles);

                    return 1;
                }
                if (
                    gen_param_count == 3
                    && translator.Assignable<UnityEngine.ParticleSystem.Particle[]>(L, 2)
                    && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)
                )
                {
                    UnityEngine.ParticleSystem.Particle[] _particles =
                        (UnityEngine.ParticleSystem.Particle[])
                            translator.GetObject(
                                L,
                                2,
                                typeof(UnityEngine.ParticleSystem.Particle[])
                            );
                    int _size = LuaAPI.xlua_tointeger(L, 3);

                    gen_to_be_invoked.SetParticles(_particles, _size);

                    return 1;
                }
                if (
                    gen_param_count == 3
                    && translator.Assignable<Unity.Collections.NativeArray<UnityEngine.ParticleSystem.Particle>>(
                        L,
                        2
                    )
                    && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)
                )
                {
                    Unity.Collections.NativeArray<UnityEngine.ParticleSystem.Particle> _particles;
                    translator.Get(L, 2, out _particles);
                    int _size = LuaAPI.xlua_tointeger(L, 3);

                    gen_to_be_invoked.SetParticles(_particles, _size);

                    return 1;
                }
                if (
                    gen_param_count == 4
                    && translator.Assignable<UnityEngine.ParticleSystem.Particle[]>(L, 2)
                    && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)
                    && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)
                )
                {
                    UnityEngine.ParticleSystem.Particle[] _particles =
                        (UnityEngine.ParticleSystem.Particle[])
                            translator.GetObject(
                                L,
                                2,
                                typeof(UnityEngine.ParticleSystem.Particle[])
                            );
                    int _size = LuaAPI.xlua_tointeger(L, 3);
                    int _offset = LuaAPI.xlua_tointeger(L, 4);

                    gen_to_be_invoked.SetParticles(_particles, _size, _offset);

                    return 1;
                }
                if (
                    gen_param_count == 4
                    && translator.Assignable<Unity.Collections.NativeArray<UnityEngine.ParticleSystem.Particle>>(
                        L,
                        2
                    )
                    && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)
                    && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)
                )
                {
                    Unity.Collections.NativeArray<UnityEngine.ParticleSystem.Particle> _particles;
                    translator.Get(L, 2, out _particles);
                    int _size = LuaAPI.xlua_tointeger(L, 3);
                    int _offset = LuaAPI.xlua_tointeger(L, 4);

                    gen_to_be_invoked.SetParticles(_particles, _size, _offset);

                    return 1;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }

            return LuaAPI.luaL_error(
                L,
                "invalid arguments to UnityEngine.ParticleSystem.SetParticles!"
            );
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetParticles(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);

                int gen_param_count = LuaAPI.lua_gettop(L);

                if (
                    gen_param_count == 2
                    && translator.Assignable<UnityEngine.ParticleSystem.Particle[]>(L, 2)
                )
                {
                    UnityEngine.ParticleSystem.Particle[] _particles =
                        (UnityEngine.ParticleSystem.Particle[])
                            translator.GetObject(
                                L,
                                2,
                                typeof(UnityEngine.ParticleSystem.Particle[])
                            );

                    var gen_ret = gen_to_be_invoked.GetParticles(_particles);
                    LuaAPI.xlua_pushinteger(L, gen_ret);

                    return 2;
                }
                if (
                    gen_param_count == 2
                    && translator.Assignable<Unity.Collections.NativeArray<UnityEngine.ParticleSystem.Particle>>(
                        L,
                        2
                    )
                )
                {
                    Unity.Collections.NativeArray<UnityEngine.ParticleSystem.Particle> _particles;
                    translator.Get(L, 2, out _particles);

                    var gen_ret = gen_to_be_invoked.GetParticles(_particles);
                    LuaAPI.xlua_pushinteger(L, gen_ret);

                    return 2;
                }
                if (
                    gen_param_count == 3
                    && translator.Assignable<UnityEngine.ParticleSystem.Particle[]>(L, 2)
                    && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)
                )
                {
                    UnityEngine.ParticleSystem.Particle[] _particles =
                        (UnityEngine.ParticleSystem.Particle[])
                            translator.GetObject(
                                L,
                                2,
                                typeof(UnityEngine.ParticleSystem.Particle[])
                            );
                    int _size = LuaAPI.xlua_tointeger(L, 3);

                    var gen_ret = gen_to_be_invoked.GetParticles(_particles, _size);
                    LuaAPI.xlua_pushinteger(L, gen_ret);

                    return 2;
                }
                if (
                    gen_param_count == 3
                    && translator.Assignable<Unity.Collections.NativeArray<UnityEngine.ParticleSystem.Particle>>(
                        L,
                        2
                    )
                    && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)
                )
                {
                    Unity.Collections.NativeArray<UnityEngine.ParticleSystem.Particle> _particles;
                    translator.Get(L, 2, out _particles);
                    int _size = LuaAPI.xlua_tointeger(L, 3);

                    var gen_ret = gen_to_be_invoked.GetParticles(_particles, _size);
                    LuaAPI.xlua_pushinteger(L, gen_ret);

                    return 2;
                }
                if (
                    gen_param_count == 4
                    && translator.Assignable<UnityEngine.ParticleSystem.Particle[]>(L, 2)
                    && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)
                    && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)
                )
                {
                    UnityEngine.ParticleSystem.Particle[] _particles =
                        (UnityEngine.ParticleSystem.Particle[])
                            translator.GetObject(
                                L,
                                2,
                                typeof(UnityEngine.ParticleSystem.Particle[])
                            );
                    int _size = LuaAPI.xlua_tointeger(L, 3);
                    int _offset = LuaAPI.xlua_tointeger(L, 4);

                    var gen_ret = gen_to_be_invoked.GetParticles(_particles, _size, _offset);
                    LuaAPI.xlua_pushinteger(L, gen_ret);

                    return 2;
                }
                if (
                    gen_param_count == 4
                    && translator.Assignable<Unity.Collections.NativeArray<UnityEngine.ParticleSystem.Particle>>(
                        L,
                        2
                    )
                    && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)
                    && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)
                )
                {
                    Unity.Collections.NativeArray<UnityEngine.ParticleSystem.Particle> _particles;
                    translator.Get(L, 2, out _particles);
                    int _size = LuaAPI.xlua_tointeger(L, 3);
                    int _offset = LuaAPI.xlua_tointeger(L, 4);

                    var gen_ret = gen_to_be_invoked.GetParticles(_particles, _size, _offset);
                    LuaAPI.xlua_pushinteger(L, gen_ret);

                    return 2;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }

            return LuaAPI.luaL_error(
                L,
                "invalid arguments to UnityEngine.ParticleSystem.GetParticles!"
            );
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SetCustomParticleData(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);

                {
                    System.Collections.Generic.List<UnityEngine.Vector4> _customData =
                        (System.Collections.Generic.List<UnityEngine.Vector4>)
                            translator.GetObject(
                                L,
                                2,
                                typeof(System.Collections.Generic.List<UnityEngine.Vector4>)
                            );
                    UnityEngine.ParticleSystemCustomData _streamIndex;
                    translator.Get(L, 3, out _streamIndex);

                    gen_to_be_invoked.SetCustomParticleData(_customData, _streamIndex);

                    return 0;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetCustomParticleData(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);

                {
                    System.Collections.Generic.List<UnityEngine.Vector4> _customData =
                        (System.Collections.Generic.List<UnityEngine.Vector4>)
                            translator.GetObject(
                                L,
                                2,
                                typeof(System.Collections.Generic.List<UnityEngine.Vector4>)
                            );
                    UnityEngine.ParticleSystemCustomData _streamIndex;
                    translator.Get(L, 3, out _streamIndex);

                    var gen_ret = gen_to_be_invoked.GetCustomParticleData(
                        _customData,
                        _streamIndex
                    );
                    LuaAPI.xlua_pushinteger(L, gen_ret);

                    return 1;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetPlaybackState(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);

                {
                    var gen_ret = gen_to_be_invoked.GetPlaybackState();
                    translator.Push(L, gen_ret);

                    return 1;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SetPlaybackState(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);

                {
                    UnityEngine.ParticleSystem.PlaybackState _playbackState;
                    translator.Get(L, 2, out _playbackState);

                    gen_to_be_invoked.SetPlaybackState(_playbackState);

                    return 0;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetTrails(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);

                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 1)
                {
                    var gen_ret = gen_to_be_invoked.GetTrails();
                    translator.Push(L, gen_ret);

                    return 1;
                }
                if (
                    gen_param_count == 2
                    && translator.Assignable<UnityEngine.ParticleSystem.Trails>(L, 2)
                )
                {
                    UnityEngine.ParticleSystem.Trails _trailData;
                    translator.Get(L, 2, out _trailData);

                    var gen_ret = gen_to_be_invoked.GetTrails(ref _trailData);
                    LuaAPI.xlua_pushinteger(L, gen_ret);
                    translator.Push(L, _trailData);
                    translator.Update(L, 2, _trailData);

                    return 2;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }

            return LuaAPI.luaL_error(
                L,
                "invalid arguments to UnityEngine.ParticleSystem.GetTrails!"
            );
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SetTrails(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);

                {
                    UnityEngine.ParticleSystem.Trails _trailData;
                    translator.Get(L, 2, out _trailData);

                    gen_to_be_invoked.SetTrails(_trailData);

                    return 0;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_Simulate(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);

                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
                {
                    float _t = (float)LuaAPI.lua_tonumber(L, 2);

                    gen_to_be_invoked.Simulate(_t);

                    return 0;
                }
                if (
                    gen_param_count == 3
                    && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)
                    && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)
                )
                {
                    float _t = (float)LuaAPI.lua_tonumber(L, 2);
                    bool _withChildren = LuaAPI.lua_toboolean(L, 3);

                    gen_to_be_invoked.Simulate(_t, _withChildren);

                    return 0;
                }
                if (
                    gen_param_count == 4
                    && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)
                    && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)
                    && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)
                )
                {
                    float _t = (float)LuaAPI.lua_tonumber(L, 2);
                    bool _withChildren = LuaAPI.lua_toboolean(L, 3);
                    bool _restart = LuaAPI.lua_toboolean(L, 4);

                    gen_to_be_invoked.Simulate(_t, _withChildren, _restart);

                    return 0;
                }
                if (
                    gen_param_count == 5
                    && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)
                    && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)
                    && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)
                    && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5)
                )
                {
                    float _t = (float)LuaAPI.lua_tonumber(L, 2);
                    bool _withChildren = LuaAPI.lua_toboolean(L, 3);
                    bool _restart = LuaAPI.lua_toboolean(L, 4);
                    bool _fixedTimeStep = LuaAPI.lua_toboolean(L, 5);

                    gen_to_be_invoked.Simulate(_t, _withChildren, _restart, _fixedTimeStep);

                    return 0;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }

            return LuaAPI.luaL_error(
                L,
                "invalid arguments to UnityEngine.ParticleSystem.Simulate!"
            );
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_Play(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);

                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 1)
                {
                    gen_to_be_invoked.Play();

                    return 0;
                }
                if (gen_param_count == 2 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
                {
                    bool _withChildren = LuaAPI.lua_toboolean(L, 2);

                    gen_to_be_invoked.Play(_withChildren);

                    return 0;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }

            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.Play!");
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_Pause(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);

                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 1)
                {
                    gen_to_be_invoked.Pause();

                    return 0;
                }
                if (gen_param_count == 2 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
                {
                    bool _withChildren = LuaAPI.lua_toboolean(L, 2);

                    gen_to_be_invoked.Pause(_withChildren);

                    return 0;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }

            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.Pause!");
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_Stop(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);

                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 1)
                {
                    gen_to_be_invoked.Stop();

                    return 0;
                }
                if (gen_param_count == 2 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
                {
                    bool _withChildren = LuaAPI.lua_toboolean(L, 2);

                    gen_to_be_invoked.Stop(_withChildren);

                    return 0;
                }
                if (
                    gen_param_count == 3
                    && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)
                    && translator.Assignable<UnityEngine.ParticleSystemStopBehavior>(L, 3)
                )
                {
                    bool _withChildren = LuaAPI.lua_toboolean(L, 2);
                    UnityEngine.ParticleSystemStopBehavior _stopBehavior;
                    translator.Get(L, 3, out _stopBehavior);

                    gen_to_be_invoked.Stop(_withChildren, _stopBehavior);

                    return 0;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }

            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.Stop!");
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_Clear(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);

                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 1)
                {
                    gen_to_be_invoked.Clear();

                    return 0;
                }
                if (gen_param_count == 2 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
                {
                    bool _withChildren = LuaAPI.lua_toboolean(L, 2);

                    gen_to_be_invoked.Clear(_withChildren);

                    return 0;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }

            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.Clear!");
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_IsAlive(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);

                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 1)
                {
                    var gen_ret = gen_to_be_invoked.IsAlive();
                    LuaAPI.lua_pushboolean(L, gen_ret);

                    return 1;
                }
                if (gen_param_count == 2 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
                {
                    bool _withChildren = LuaAPI.lua_toboolean(L, 2);

                    var gen_ret = gen_to_be_invoked.IsAlive(_withChildren);
                    LuaAPI.lua_pushboolean(L, gen_ret);

                    return 1;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }

            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.IsAlive!");
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_Emit(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);

                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
                {
                    int _count = LuaAPI.xlua_tointeger(L, 2);

                    gen_to_be_invoked.Emit(_count);

                    return 0;
                }
                if (
                    gen_param_count == 3
                    && translator.Assignable<UnityEngine.ParticleSystem.EmitParams>(L, 2)
                    && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)
                )
                {
                    UnityEngine.ParticleSystem.EmitParams _emitParams;
                    translator.Get(L, 2, out _emitParams);
                    int _count = LuaAPI.xlua_tointeger(L, 3);

                    gen_to_be_invoked.Emit(_emitParams, _count);

                    return 0;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }

            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.Emit!");
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_TriggerSubEmitter(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);

                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
                {
                    int _subEmitterIndex = LuaAPI.xlua_tointeger(L, 2);

                    gen_to_be_invoked.TriggerSubEmitter(_subEmitterIndex);

                    return 0;
                }
                if (
                    gen_param_count == 3
                    && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)
                    && translator.Assignable<UnityEngine.ParticleSystem.Particle>(L, 3)
                )
                {
                    int _subEmitterIndex = LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.ParticleSystem.Particle _particle;
                    translator.Get(L, 3, out _particle);

                    gen_to_be_invoked.TriggerSubEmitter(_subEmitterIndex, ref _particle);
                    translator.Push(L, _particle);
                    translator.Update(L, 3, _particle);

                    return 1;
                }
                if (
                    gen_param_count == 3
                    && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)
                    && translator.Assignable<System.Collections.Generic.List<UnityEngine.ParticleSystem.Particle>>(
                        L,
                        3
                    )
                )
                {
                    int _subEmitterIndex = LuaAPI.xlua_tointeger(L, 2);
                    System.Collections.Generic.List<UnityEngine.ParticleSystem.Particle> _particles =
                        (System.Collections.Generic.List<UnityEngine.ParticleSystem.Particle>)
                            translator.GetObject(
                                L,
                                3,
                                typeof(System.Collections.Generic.List<UnityEngine.ParticleSystem.Particle>)
                            );

                    gen_to_be_invoked.TriggerSubEmitter(_subEmitterIndex, _particles);

                    return 0;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }

            return LuaAPI.luaL_error(
                L,
                "invalid arguments to UnityEngine.ParticleSystem.TriggerSubEmitter!"
            );
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_ResetPreMappedBufferMemory_xlua_st_(RealStatePtr L)
        {
            try
            {
                {
                    UnityEngine.ParticleSystem.ResetPreMappedBufferMemory();

                    return 0;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SetMaximumPreMappedBufferCounts_xlua_st_(RealStatePtr L)
        {
            try
            {
                {
                    int _vertexBuffersCount = LuaAPI.xlua_tointeger(L, 1);
                    int _indexBuffersCount = LuaAPI.xlua_tointeger(L, 2);

                    UnityEngine.ParticleSystem.SetMaximumPreMappedBufferCounts(
                        _vertexBuffersCount,
                        _indexBuffersCount
                    );

                    return 0;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_AllocateAxisOfRotationAttribute(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);

                {
                    gen_to_be_invoked.AllocateAxisOfRotationAttribute();

                    return 0;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_AllocateMeshIndexAttribute(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);

                {
                    gen_to_be_invoked.AllocateMeshIndexAttribute();

                    return 0;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_AllocateCustomDataAttribute(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);

                {
                    UnityEngine.ParticleSystemCustomData _stream;
                    translator.Get(L, 2, out _stream);

                    gen_to_be_invoked.AllocateCustomDataAttribute(_stream);

                    return 0;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_isPlaying(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isPlaying);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_isEmitting(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isEmitting);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_isStopped(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isStopped);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_isPaused(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isPaused);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_particleCount(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.particleCount);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_time(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushnumber(L, gen_to_be_invoked.time);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_randomSeed(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushuint(L, gen_to_be_invoked.randomSeed);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_useAutoRandomSeed(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useAutoRandomSeed);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_proceduralSimulationSupported(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.proceduralSimulationSupported);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_main(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.main);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_emission(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.emission);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_shape(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.shape);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_velocityOverLifetime(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.velocityOverLifetime);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_limitVelocityOverLifetime(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.limitVelocityOverLifetime);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_inheritVelocity(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.inheritVelocity);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_lifetimeByEmitterSpeed(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.lifetimeByEmitterSpeed);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_forceOverLifetime(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.forceOverLifetime);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_colorOverLifetime(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.colorOverLifetime);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_colorBySpeed(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.colorBySpeed);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_sizeOverLifetime(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.sizeOverLifetime);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_sizeBySpeed(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.sizeBySpeed);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_rotationOverLifetime(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.rotationOverLifetime);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_rotationBySpeed(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.rotationBySpeed);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_externalForces(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.externalForces);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_noise(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.noise);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_collision(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.collision);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_trigger(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.trigger);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_subEmitters(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.subEmitters);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_textureSheetAnimation(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.textureSheetAnimation);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_lights(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.lights);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_trails(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.trails);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_customData(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.customData);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_time(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.time = (float)LuaAPI.lua_tonumber(L, 2);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_randomSeed(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.randomSeed = LuaAPI.xlua_touint(L, 2);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_useAutoRandomSeed(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)
                    translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.useAutoRandomSeed = LuaAPI.lua_toboolean(L, 2);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
    }
}
